World At War 85: Blood and Fury
The Cold War Turns Hot
NATO spent thirty years planning for the day the Warsaw Pact came west. Nobody ever had to find out whether the plan worked.
Now you do.
Abrams and Leopard 2s against T-80s at whatever range the ground allows. Bradleys, Marders and BMPs carrying infantry into places they would rather not go. Cobras, PAH-1s and Hinds hunting armour across open fields and forested ridges. Challengers and Chieftains holding a sector. M109s and 2S1s reaching over all of it. Five armies, and each one fights differently because each one was built to.
You Do Not Get to See Everything
Units stay hidden until they act. Formations activate when the deck says so rather than when you want them to. Command friction means the order you gave and the thing that happens are not always the same, so a plan is a starting position and not a schedule.
Play It Alone, or Play It Bigger
A solitaire system runs the other side, managing its reactions and its priorities. And the game merges with World At War 85: Storming the Gap, so two boxes become one much larger operation.
Everything you need is in the box. Blood and Fury is a complete platoon and company-level game in the World At War 85 series.
Requirements
Stats
Solitaire: 9 out of 10
Ages: 12+
Players: 1-2
Time: 1-2 Hours
Scale: Counters represent platoons of units
Components
9 x Counter Sheets (600+ counters)
4 x 18 x 19 Geomorphic Maps
1 x Core Rules Manual
1 x Companion Book including 16 Scenarios
4 x 11 x 17 Player Aids
11 x 8.5 x 11 Player Aids
6 x Acrylic Flight Stands
11 x 16mm d6 Dice
4 x Formation Card Decks (Poker Size)
3 x Data Card Decks (Tarot Size)
3 x Solo Assistant Decks (Tarot Size)
1 x 4 inch Deep Game Box