Jump to: Manual Downloads Discord Tabletop Sim Vassal Requirements Stats Components
World At War 85: Storming the Gap First Strike Ultimate Pack - Lock n Load Publishing

World At War 85: Storming the Gap First Strike Ultimate Pack

$179.99
Skip to product information
World At War 85: Storming the Gap First Strike Ultimate Pack - Lock n Load Publishing
1/15

World At War 85: Storming the Gap First Strike Ultimate Pack

$179.99

Everything, in One Box

Storming the Gap has grown a good deal since it came out. This is all of it, bought once, instead of assembled over two years.

NATO's defence or the Warsaw Pact's offensive, at whatever size you feel like playing it.

What Is In It

The Storming the Gap core game, platoon-level and card driven, with American, West German, Soviet and East German forces.

The Expansion Pack, which adds missions and units and an optional Battalion and Regimental Activation System for battles too large for the core rules to handle comfortably.

Defense of Frankfurt, where the Soviet 79th Guards Tank Division makes its last push and NATO has to stop it short of the Main River bridges.

Storm and Steel: Second Wave, with Czech formations attacking southwestern Germany and West German reinforcements moving to meet them.

Drive on Giessen, an operational campaign from Eisenach to Giessen with hidden movement and air reconnaissance, linking the tactical battles into one running war.

The Solo Assistant, a card driven opponent with adjustable difficulty that works across every scenario and campaign in the set.

And the Storming the Gap Neoprene Player Mat.

Everything you need is in the box. The First Strike Ultimate Pack is the complete World At War 85: Storming the Gap collection, and nothing else is required to play it.

Manual

Requirements

Requirements: This is a complete game and nothing else is required to play.

Stats

Complexity: 5 out of 10
Solitaire: 7 out of 10
Ages: 12+
Players: 1-2
Time: 1-2 Hours

Components

Storming the Gap Includes:

4 x 13.0 x 19.0 Geomorphic Maps.
7 x Counter Sheets with Over 600+ Counters, Measuring at .75 inch / 3/4ths and 2mm Thick.
130+ x Playing Cards 3.25” x 2.25”
1 x Color Module Book with 20 Scenarios
1 x Core Game System v2.0 Manual
11 x Doubled Sided Player-Aid Cards 11.0” x 17.0”
4 x Double Sided Player-Aid Cards 8.5” x 11”
3 x Single Sided Player-Aid Cards 8.5” x 11”
6 x 1d6 16mm Dice
1 x 3” Deep Game Box

Credits

Executive Producer: David Heath
Associate Producer: Keith Tracton
Lead Game Design & Development: Keith Tracton
Series Lead Developers Team: Jeff Schulte, Phillip Bolger, Matt Lohse
Series Development Team: David Heath, Felix Le Rouzés, Nicolas Michon, Dean Morrissey, Iain Tracton, Mike Wheal, Paul Summers Young.
Box Art & Design: Blackwell Hird
Layout and Design: Blackwell Hird
Manual Editor: Hans Korting
Map and Counter Graphics: Marc von Martial
Strategic Map Design: Keith Tracton
Playing Card Art and Design: Marc von Martial, Nuno Castilho
Order of Battle Layout: Kelly Meissner
Administration: Ava Marie Heath
Customer Support: Darren White
Logistic Manager: Darren White
Quality Assurance: Patrick White

Scenario Designers: Keith Tracton, Matt Lohse, Arrigo Velicogna

Scenario and Writing Support: Keith Tracton, Matt Lohse, Maurice Fitzgerald, Paul Summers Young, Warren Tutwiler, Mike Wheal, Thomas O’Neal

WaW85 Timeline: Phil Bolger, Keith Tracton, David Heath
Playtesting, Special Thanks, Support & Inspiration: Marc Archambault, Phillip Bolger, Nuno Castilho, John Clark, Tony Costa, Jim Day, Sean Druelinger, Ralph Ferrari, Maurice Fitzgerald, Maurice Gaston, David Heath, Shane Heath, Robert Hranek, Wade Hyett, Ken & Mary James, Hans Korting, Felix Le Rouzés, Matt Lohse, Mike McPhail, Kelly Meissner, Nicolas Michon, Dean Morrissey, Thomas O’Neal, Steve Overton, Rob Schoenen, Jeff Schulte, Kev Sharp, Brad Smith, Dr. Robert “Smitty” and Katie Smith, John Staudt, Noah Stoltz, Iain Tracton, Warren Tutwiler, Arrigo Velicogna, Mike Wheal, Brittany Ward, Patrick White, Kindra White, Phil Wohlrab, Paul Summers Young – many, many thanks, all!

Why We Do What We Do: We love playing games, as well as designing and developing them. We give praise and thanks to God for blessing us so we can follow our dreams and passions. We also thank you our fans, friends, and family for making this possible for us.