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Space Infantry Federation - Lock n Load Publishing

Space Infantry Federation

$29.99
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Space Infantry Federation - Lock n Load Publishing
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Space Infantry Federation

$29.99

If Sol Falls, Humanity Falls

Humanity chased its enemies into a cluster of hostile alien powers during the Second Contact War, and now those powers are coming the other way.

You have six colonies to defend and invasion fleets building somewhere out beyond them.

Flesh Eaters, Cuthonians, Mercenaries, Mutants and Cybers, each behaving differently and each reacting to what you do. They raise fleets, they move on your colonies, and they do it on several fronts at once so that whichever crisis you go and deal with is not the one that finishes you.

Everything Costs Something Else

Resources go to Build, Maneuver, Morale, Diplomacy, Espionage and Research, and there are never enough of them. Strengthening one track leaves another thin, and the enemy is watching which one you left.

Events Drive the War

Events advance your research, form or break Research, Military and Diplomatic Alliances, hand you new technology, build flagships and Sol defence systems, and just as often spawn another invasion fleet and push it towards you.

Three Ways to Fight

Meet them head on. Buy allies and hold the line together. Or use espionage to set the alien factions against each other and let them spend themselves before they reach you. Each route changes what the war looks like and how hard it gets.

Everything you need is in the box. Space Infantry Federation is a complete strategic defence game in the Space Infantry universe.

Manual

Requirements

Requirements: Space Infantry Federation is a complete game.

Stats

Complexity: 3 out of 10
Solitaire: 10 out of 10
Ages: 12+
Players: 1
Time: 1-4 Hours

Components

Space Infantry Expansion Pack Includes:

• Event Table mat
• Flagships
• Sol Defense System
• Mines
• Federation and Warp Technology tokens
• Ally ships
• Resource tokens
Heavy Duty Box 9.0” Wide x 12.5” Tall x 1” Deep

Credits

Executive Producer – David Heath
Associate Producer – Blackwell Hird
Game Design – Nathan Hansen
Game Development – Blackwell Hird
Art – “Cloud”
Graphic Design – Blackwell Hird
Box Art and Design – Blackwell Hird and David Heath
Administration – Ava Marie Heath
Logistics Manager – Darren White

Special Thanks & Support – Mark Apodaca, Russell Brown, John Deluca, Debbie Deluca, Nathan Druelinger, Sean Druelinger, Ralph Ferrari, Maddie Gale, Andrew Heath, Daniel Heath, Nicholas Heath, Shane Heath, Rose Jackson, Phil Lucero, Noah Stoltz, Brittany Ward, Kindra White.

Why We Do What We Do We love playing games, as well as designing and developing them. We give praise and thanks to God for blessing us so we can follow our dreams and passions. We also thank you our fans, friends, and family for making this possible for us.