Point Blank: V is for Victory 2nd Edition
France, June to October 1944
You do not know what is over the next hedge until somebody walks far enough to find out, and by then it is usually too late to walk back.
The squad is yours, and so are the leaders, the support weapons and whatever armour you can get hold of.
There is no map board here. The battlefield is built out of terrain cards, and it appears as your men advance into it. Push forward and you draw new ground, which might be the cover you needed or the open field you did not. Fire, move, assault, rally. Every card you play on your units is one your opponent does not get, and the deck itself is the clock.
The Ground Arrives as You Go
A separate terrain deck decides what you find. Some cards let you shape where your men end up, and your opponent spends the whole game trying to make sure they end up somewhere worse.
Three Ways to Play
Head to head, two against two in partnerships, or alone against the solo system. Most scenarios finish inside an hour.
Everything you need is in the box. Point Blank: V is for Victory is a complete card-driven tactical game, and it requires no other game to play.
Requirements
Stats
Solitaire: 9 out of 10
Ages: 12+
Players: 1-2
Time: 60 Minutes – 2 Hours
Components
1 x Two Piece 38" x 32" Map
2 x Counter Sheets with 150+ Counters
4 x 8.5" x 11" Player Aid Cards
698 x Poker Sized (2.5" x 3.5") Cards
119 x Mini Sized (1.75" x 2.5") Cards
1 x Spiral Bound Core Rule Manual
1 x Spiral Bound Companion Book
1 x 3" Heavy Duty Box 9.0” Wide x 12.5” Tall x 3” Deep x1
Credits
Associate Producer: Devin Heinle
Game Design and Development: Sean Druelinger, Neal Schlaffer
Manual Editor: Hans Korting
Box and Cover Design: Blackwell Hird
Graphic Design and Layout: Blackwell Hird, Shayne Logan
Quality Assurance: Patrick White
Customer Support and Logistics: Darren White
Special Thanks and Support: Christopher Shall, Mark Apodaca, Sean Druelinger, Phil Lucero, Jesse Stoltz, Theodor Normann, Shane Heath, Patrick White, Steve Chavez, Keith Tracton