Empire's Edge - Role Playing and Tactical Game System
A Space Infantry Roleplaying and Tactical Game System
Empire’s Edge is a complete science fiction roleplaying and tactical game system set in a future shaped by expansion, corporate power, alien threats, and shadow warfare. This 400-plus page core rulebook gives you everything you need to build characters, command missions, fight tactical battles, and explore a fully realized interstellar setting.
A Living Sci-Fi Universe
Humanity has left Earth behind and expanded across the solar system and beyond. The United Planets Colonial Administration governs public expansion, while MilSpecOps and the Space Infantry Corps operate in the shadows to safeguard the species. Separatist Outsiders challenge centralized control. Alien encounters have shattered assumptions about humanity’s place in the galaxy. Political intrigue, corporate influence, espionage, and open warfare shape every frontier world.
You step into this universe as a soldier, agent, hacker, psion, officer, medic, tech specialist, or something far more unusual. Your choices determine how the story unfolds.
Complete Roleplaying System
Empire’s Edge provides a full character creation and progression system:
• Multiple playable races, including diverse human paths and alien species
• Factions such as the United Planets Colonial Navy, MilSpecOps, Outsiders, and more
• Distinct classes including Space Infantry, Agent, Officer, Medic, Hacker, Tech, Sentinel, Gene Weaver, Mercenary, and others
• Deep customization through attributes, skills, contacts, cybernetics, genetics, and psionics
• Character Development Points for long-term growth and specialization
The core mechanics use an opposed D10 system, combined with attribute-plus-skill rolls and an Action Point structure that supports both narrative roleplay and structured tactical play.
Tactical Combat Integration
Empire’s Edge blends roleplaying freedom with tactical depth:
• Action Point-driven combat rounds
• Initiative, line of sight, cover, range, and facing rules
• Active and reactive combat actions such as Guard, Dodge, Intercept, and Counterattack
• Detailed melee and ranged proficiencies
• Combat masteries and martial techniques
• Zero gravity and low gravity combat rules
• Physical and mental health systems with recovery and trauma rules
Whether you want cinematic firefights or precise tactical engagements, the system supports both.
Advanced Technology and Customization
Technology defines survival in Empire’s Edge. The book includes extensive options for:
Cybernetics
Full body conversions, enhanced sensory systems, weapon integrations, defensive fields, espionage systems, and more.
Genetic Modifications
Altered physiology, enhanced senses, natural weapons, regeneration, resistances, and adaptive traits.
Psionics
Active and passive abilities include telekinesis, pyrokinesis, telepathy, mental defense, healing, invulnerability, and vacuum survival.
Hacking and Networks
Detailed hacking systems covering public networks, secure tech nets, cyber battles, encryption, rootkits, DDoS attacks, and digital warfare that directly impacts the physical environment.
Weapons, Armor, and Equipment
Hundreds of pages detail weapons and gear from multiple factions and corporations:
• Energy weapons, plasma weapons, mass drivers, ion cannons
• Conventional firearms and advanced ammunition types
• Explosives, missiles, and specialty rounds
• Corporate armor systems with regeneration and energy shields
• Consumer and military-grade equipment
• AI systems and computer configurations
Every item integrates directly into the core mechanics, giving meaningful tactical impact.
Starships and Space Combat
Empire’s Edge includes full starship construction and combat rules:
• Shuttle, cargo, yacht, and fighter classes
• Generators from solar to zero-point energy
• Defensive systems and energy shields
• Propulsion from chemical drives to warp systems
• Ship AI and sensor packages
• Starship weapon systems, including lasers, ion cannons, missile launchers, and particle beam cannons
You build, customize, and deploy ships that reflect your faction and play style.
Expansive Setting
The book provides a rich setting guide covering:
• The Sol system, including Earth, Mars, Luna, asteroid settlements, and outer planets
• Major stations such as Cera
• Expansion into Alpha Centauri, Barnard’s Star, Wolf 359, Tau Ceti, Epsilon Eridani, and beyond
• Political tensions, corporate history, and alien encounters
This framework gives Game Masters the structure to launch campaigns immediately.
Game Master Toolkit
Empire’s Edge includes guidance for running campaigns:
• Adventure planning and story structure
• Player types and table management
• Security systems, traps, and facility design
• Tech network security frameworks
• Encounter design for combat, research, and skill challenges
• Tools for balancing narrative and tactical play
You receive both mechanical systems and storytelling guidance in one volume.
What You Need to Play
• This core rulebook
• Paper and writing tools
• A few friends
• Dice if you choose to use them
Empire’s Edge does not require miniatures or maps, but fully supports tactical play if you prefer structured combat.
Who Is This For
Empire’s Edge is built for players who want:
• Hard science fiction grounded in political tension
• Military and covert operations campaigns
• Deep character customization
• Tactical combat without losing narrative freedom
• Starship construction and interstellar exploration
FREE BONUS MATERIALS
When you purchase Empire’s Edge, you also receive exclusive digital bonus content drawn from the Falling Stars universe. All of these bonus materials are fully compatible with Empire’s Edge and can be used directly within your campaigns and missions.
This complete Roleplaying and Tactical Game System core rulebook introduces the full Falling Stars universe. Inside, you will find character creation rules, races, factions, classes, cybernetics, genetic modifications, psionics, combat mechanics, starship rules, and a detailed galactic setting. It outlines the rise of the United Planets Colonial Government, the hidden influence of the Corporate Hegemony, and humanity’s expansion beyond the Sol system. This rulebook expands your Empire’s Edge experience with deeper lore, advanced systems, and additional customization options.
Fallen Stars Adventure Campaign Book
This campaign book provides structured adventures set in the same universe. It includes story arcs, mission frameworks, narrative hooks, and scenario guidance that can be integrated directly into your Empire’s Edge sessions. You can use it to extend your campaign, introduce new storylines, or connect your Empire’s Edge missions into a larger galactic narrative.
Fallen Stars Antagonists Booklet
The Antagonists Manual gives Game Masters a ready library of hostile forces and encounter-ready enemies. It features detailed stat blocks, battle tactics, and background information for Ferals, automated defenses, private military forces, and other threats operating across human space. Each entry includes clear combat data and tactical guidance, allowing you to deploy challenging encounters seamlessly within Empire’s Edge.
Complete Printable Map Sets
You also receive the full printable map sets in PDF format. These maps allow you to recreate tactical environments at the table, support structured encounters, and expand your mission design. They integrate directly with Empire’s Edge scenarios and can also be used with the additional Falling Stars material to create custom operations and extended campaigns.
Together, these bonus PDFs and map sets provide a complete narrative and tactical expansion package. You gain expanded rules, ready to run campaigns, detailed adversaries, and fully printable battle maps, all designed to work alongside Empire’s Edge.
Begin your story at the edge of the empire.
If you enjoy blending roleplaying depth with tactical precision, this system delivers both in one unified framework.
Empire’s Edge is not a rules supplement. It is a complete, standalone role-playing and tactical game system designed to support long-term campaigns across a living, expanding galaxy.
Requirements
Stats
Solitaire: 5 out of 10
Ages: 12+
Players: 1-3
Time: 2 Hours – 6 Hours
Components
400 Page PDF Game Manual
Credits
Associate Producer – Blackwell Hird
Game Design – Gottardo Zancani and Blackwell Hird
Game Development – Gottardo Zancani and Blackwell Hird
Art – “Cloud”
Graphic Design – Blackwell Hird
Box Art & Design – Blackwell Hird and David Heath
Administration – Ava Marie Heath
Logistics Manager – Darren White
Special Thanks & Support – Mark Apodaca, Russell Brown, John Deluca, Debbie Deluca, Nathan Druelinger, Sean Druelinger, Ralph Ferrari, Maddie Gale, Andrew Heath, Daniel Heath, Nicholas Heath, Shane Heath, Rose Jackson, Phil Lucero, Jeff Newell, Noah Stoltz, Brittany Ward, Kindra White.
Why We Do What We Do We love playing games, as well as designing and developing them. We give praise and thanks to God for blessing us so we can follow our dreams and passions. We also thank you our fans, friends, and family for making this possible for us.