A Wing and a Prayer
It's Going to Take a Wing and a Prayer
The B-17 was called the Flying Fortress because of how many guns it carried. That was reassuring right up until somebody counted the fighters.
You command a squadron of them out of England, and you have to get a campaign of daylight bombing missions done with the aircraft and the men you have.
Every crew member is a person on the sheet rather than a number, and each one matters to whether the mission works. Damage accumulates, stress accumulates, and crew get lost. The risk climbs as the campaign goes on, because the targets get deeper and the men get more tired.
You Manage People, Not Counters
The decisions that matter are about who flies, who is rested, and whether a damaged aircraft goes up again tomorrow. What you spend on one mission is not there for the next one, and the campaign remembers.
Designed for One Player
Solo play is the point rather than an afterthought, with light upkeep and fast resolution, so a mission moves rather than stalling in bookkeeping. Each sortie ends with a story you could tell somebody.
Everything you need is in the box. A Wing and a Prayer is a complete game of the daylight bombing campaign, designed by Erik von Rossing, and nothing else is required to play it.
Requirements
This is a complete game, and no other products are required to play this game.
Stats
Solitaire: 10 out of 10
Ages: 14+
Players: 1
Time: 2-3 Hours
Components
4 x Counter Sheet (320 counters)
1 x Spiral Bound Game Manual
1 x Formation Card
1 x Pilots Briefing Card
4 x Double Sided 8.5 x 11 Player Aid Cards
54 x Target Cards
2 x 1d6 Dice
1 x 2 Deep Heavy Duty Box
Credits
Associate Producer: Devin Heinle
Game Design: Erik von Rossing
Manual Editor: Hans Korting
Box and Cover Design: Blackwell Hird
Graphic Design & Layout: Blackwell Hird
Quality Assurance: Patrick White
Customer Support and Logistics: Darren White
Special Thanks and Support: Mark Apodaca, Sean Druelinger, Phil Lucero, Jesse Stoltz, Theodor Normann, Shane Heath, Patrick White, Steve Chavez
Why We Do What We Do: We love playing games, as well as designing and developing them. We give praise and thanks to God for blessing us so we can follow our dreams and passions. We also thank you, our fans, friends, and family, for making this possible for us.