Wake Island: A Heroic Defiance
Outnumbered, Outgunned, Unbroken
Wake Island had a few hundred Marines, some civilian construction workers, and no realistic prospect of relief. It held anyway, twice.
Defend it, or take it.
The American player has coastal artillery, anti-aircraft guns and whatever fighters are still flyable, and has to make all of it count at the right moment because there is no second chance with any of it. The Japanese player coordinates air strikes, naval bombardment and amphibious landings, and has to get ashore before the timetable slips.
Land, Air and Sea in One System
Bombing raids, naval gunfire, fighter interception and ground assault all resolve in the same streamlined system, so the game stays about the decisions rather than the procedure. The airfield and the invasion points are what everything comes back to.
Both Attempts
December 1941 saw two invasions. The first was thrown back into the water. The second came with enough behind it that being thrown back was not an option. Both are here.
Print and Play
This is a digital download. Nothing ships. You print the map, the counters and the materials and assemble them before the first game.
Wake Island: A Heroic Defiance is a complete game of the December 1941 defence, and nothing else is required to play it.
This product is a Print-and-Play edition. No physical items ship with this purchase. This product is a digital download, After purchase, a download link will be emailed. The same download link will appear in the purchaser's order history for future access. Some product materials may need to be assembled before use. This downloadable product is for use by the original purchaser only. Hosting, distribution, or resale of the files or printed components is prohibited without written permission from Lock 'n Load Publishing.
Requirements
Components
1 x Game Manual.
1 x Single-Sided Maps.
1x One Counter Sheet.
3 x Player Aid Cards.
Credits
Associate Producer: Blackwell Hird
Game Design and Development: David Heath and Maurice Fitzgerald
Game Graphics and Layout: Blackwell Hird
Editor Maurice Fitzgerald
Cover Design: Blackwell Hird
Logistics Manager: Darren White
Why We Do What We Do: We love playing games and designing and developing them. We give praise and thanks to God for blessing us so we can follow our dreams and passions. We also thank our fans, friends, and family for making this possible for us.