Totensonntag - The First Battle of Sidi Rezegh
The Sunday of the Dead
Hundreds of British tanks went behind the Axis line to catch the Afrika Korps off balance. The Germans turned round and met them on open ground, and the day got its name afterwards.
November 1941, Sidi Rezegh, from either side.
You command battalion and regimental formations across desert with almost nothing on it. Tanks, mechanised infantry and their supporting units, where mobility and timing matter more than where anybody happens to be standing. The Allied player has the numbers and the initiative and needs to take the key ground before it slips away. The Axis player has less of everything and wins by counterattacking at the moment the British are most spread out.
Corps Command
The game runs on the Corps Command system, which is deliberately fast and light. The difficulty is in the manoeuvre and the coordination, not in remembering a procedure.
Hold It Together
Supply and cohesion decide how long a formation stays useful. Push too hard in the wrong direction and you have units on the map that cannot do anything when you need them.
Print and Play
This is a digital download. Nothing ships. You print the map, the counters and the materials and assemble them before the first game.
Totensonntag: The First Battle of Sidi Rezegh is a complete operational game of Operation Crusader, and nothing else is required to play it.
This product is a Print-and-Play edition. No physical items ship with this purchase. This product is a digital download, After purchase, a download link will be emailed. The same download link will appear in the purchaser's order history for future access. Some product materials may need to be assembled before use. This downloadable product is for use by the original purchaser only. Hosting, distribution, or resale of the files or printed components is prohibited without written permission from Lock 'n Load Publishing.
Requirements
Stats
Solitaire: 5 out of 10
Ages: 14+
Players: 1-2
Time: 1-3 Hours
Components
1 x Map
1 x Player Aid Card
1 x Manual
1 x Counter Sheet
Credits
Associate Producer: Blackwell Hird
Game Design and Development: Peter Bogdasarian
Game Graphics and Layout: Olivier Revenu
Editor Jeff Lewis
Cover Design: Blackwell Hird and Marc von Martial
Logistics Manager: Darren White
Why We Do What We Do: We love playing games and designing and developing them. We give praise and thanks to God for blessing us so we can follow our dreams and passions. We also thank our fans, friends, and family for making this possible for us.