Space Infantry Resurgence Expansion Pack
More Places to Die
You have run the missions. You know what is in the deck. That is the problem this expansion solves.
New ground, new enemies, and new ways for a mission to go wrong.
Biome nodes put your squad on worlds that behave differently. Nightmare nodes and a boss sheet give you something at the end of a mission that is not just more of what you already killed. New encounter cards, planet cards and mission nodes change what turns up and when, and equippables give you kit you did not have the first time round.
A Campaign, Not Just Missions
A campaign sheet strings the missions together, so what your squad spends on one job is not there for the next and the state you finish in is the state you start the next one in.
More Table
Ultra map pieces extend the play area, so the larger missions have somewhere to happen.
The Space Infantry Resurgence Expansion Pack is an expansion. It is not a complete game, and you need Space Infantry Resurgence to play it. If you own neither, the Invasion Pack has both in one box.
Requirements
Please Note: The component list on the back of the game box is not correct. Please use the component list found here in the Game Profile section.
Stats
Solitaire: 10 out of 10
Ages: 12+
Players: 1-3
Time: 30 Minutes – 2 Hours
Components
1 x Two Piece 33 x 34 Inch Map
48 x Biome Nodes
4 x Planet Cards
10 x Weapons
35 x Nightmare Nodes
1 x Nightmare Planet Card
12 x Encounter Cards
Credits
Associate Producer – Blackwell Hird
Game Design – Gottardo Zancani and Blackwell Hird
Game Development – Gottardo Zancani and Blackwell Hird
Art – “Cloud”
Graphic Design – Blackwell Hird
Box Art & Design – Blackwell Hird and David Heath
Administration – Ava Marie Heath
Logistics Manager – Darren White
Special Thanks & Support – Mark Apodaca, Russell Brown, John Deluca, Debbie Deluca, Nathan Druelinger, Sean Druelinger, Ralph Ferrari, Maddie Gale, Andrew Heath, Daniel Heath, Nicholas Heath, Shane Heath, Rose Jackson, Phil Lucero, Jeff Newell, Noah Stoltz, Brittany Ward, Kindra White.
Why We Do What We Do We love playing games, as well as designing and developing them. We give praise and thanks to God for blessing us so we can follow our dreams and passions. We also thank you our fans, friends, and family for making this possible for us.