LnLT Digital Enemy At The Gates Battlepack DLC
The City Fights Back
By August 1942 the Baku oil fields were out of reach, so the German High Command went for Stalingrad instead. The 6th Army arrived at a city that had been bombed into a shape nobody had rules for.
This expansion is where Heroes of the Bitter Harvest stops being a battle in open country and becomes a fight for rooms.
Severe Rubble
A new terrain type for ground that has already been fought over and bombed flat. It is cover and it is an obstacle at the same time, and deciding which of those it is for you this turn is most of the problem.
Snipers Move
Snipers can reposition, which is what made them so effective in Stalingrad and so difficult to deal with. A shot no longer tells you where the next one comes from.
The Sewers
Sewer movement, because that is how both sides actually got around the ruins. A position you cleared is not necessarily a position you hold.
New Weapons on Both Sides
The Soviets get the Maxim machine gun and the ROK-3 flamethrower. The Germans get the MG42 and the StuH 42.
Where You Fight
The first drive to cut the city off along the north bank of the Volga. The Dzerzhinsky Tractor Works. The slopes of Mamayev Kurgan. The Red October factory complex. Pavlov's House. And the German attempt to take the main ferry landings, which is what the whole thing turned on.
Enemy at the Gates is downloadable content for the award winning Lock 'n Load Tactical series and an expansion for Heroes of the Bitter Harvest. It is not a complete game and requires the LnLT Digital Core Game to play.
Requirements
Please Note: Steam Keys can not be refunded, credited, or exchanged in any manner.
Stats
Solitaire: 10 out of 10
Ages: 12+
Players: 1-2
Time: 2-4 Hours
Credits
Associate Producer - Devin Heinle
Series Lead Design - Devin Heinle
Steam Computer Game Module - Tom Proudfoot
Series Development Team - David Heath, Mike Panikowski, Stéphane Tanguay
Manual Author - Devin Heinle, David Heath, Stephane Tanguay
Editor - Hans Korting, Stephane Tanguay
Graphics & Layout - Blackwell Hird, David Julien, Marc von Martial, Ivan Caceres
Battle Generator - David Heath, Wolfgang Klein
Digital Tabletop Modules: - Tabletop Simulator, Vassal, Tabletopia Uwe Bech, Rick Billings, Trent Garner
Quality Assurance - Maddie Gale, Patrick White
Administration - Ava Marie Heath
Customer Support - Darren White
Series Video, Audio & Player Aids - Nate Rogers, Keith Tracton
Index Author - Al Davis
Playtesters and Support
Mark Apodaca, Brett Avants, Bob Bickart, Robert Peter Bottos, Russel Brown, Andrea Cantatore, Dario Cantatore, Richard Danda, Al Davis, Rebecca Davis, Sean Druelinger, Eric Duckworth, Robert Fairman, Ralph Ferrari, Maurice Fitzgerald, Robert Gurule, Shane Heath, Steve Higginson, Nick Huntington, Howard Jones, Phil Lucero, Doug Miller, Mark Mitchell, Steve Mynes, Jeff Newell, Jim Owczarski, Mike Panikowski, Tom Proudfoot, Tyler Roush, Kev Sharp, Chris Shockey, Norman Smith, Robert Smith, Ty Snouffer, Noah Stoltz, Vance Strickland, Stéphane Tanguay, Ken Tee, Keith Tracton, Gabor Venczel, Kindra White, Patrick White, John Wilson, Dick Winters, Jim Woodall
Dedication - Wild Bill Wilder 1937 – 2020
Why We Do What We Do
We love playing games, as well as designing and developing them. We give praise and thanks to God for blessing us so we can follow our dreams and passions. We also thank you our fans, friends, and family for making this possible for us.
System Requirements
WINDOWS MINIMUM:
OS: Windows 7, Windows 8, Windows 10
Processor: 1.5 GHz Processor or Equivalent (Running the game in higher resolution requires more processing power.) Memory: 4 GB RAM
Graphics: 256MB video memory
DirectX: Version 9.0c
Network: Broadband Internet connection
Storage: 3072 MB available space
Sound Card: DirectX compatible sound card
Additional Notes: Minimum screen resolution: 1024x768
MAC OS X MINIMUM:
OS: Mac OS X 10.7+
Processor: MacBook, MacBook Air, MacBook Pro, Mac Mini, iMac or Mac Pro on after 2010
Memory: 2 GB RAM
Graphics: 4
Network: Broadband Internet connection
Storage: 3072 MB available space
Sound Card: Internal