All Things Zombie Reloaded
Zombies Are Just One of Your Problems
The dead are slow, stupid and everywhere. The living are none of those things, and they want the same tinned food you do.
You start as one survivor and see how far you get.
Move through urban streets, suburbs and open country, searching buildings for anything worth carrying. Some of it turns into a gunfight, some of it into close combat, and some of it into running while a street fills up behind you. Event cards decide what you walk into, so the map you cleared last game is not the map you are on now.
The Group Is the Campaign
Survive an encounter and your people carry forward into the next one. They gain skills, reputation and a role. Some lead, some fight, some talk their way out of things. Recruit enough and you have territory worth defending, which is a new problem rather than the end of the old one.
Everybody Wants Something
Survivors, Militias and Gangers all have their own goals and their own opinion of you. Who you can recruit, who you can trade with and who is going to be waiting for you depends on how you have treated them.
Alone, Together, or Against Each Other
Play solo, co-operatively with friends, or as rival survivor groups competing for the same ruined town.
Everything you need is in the box. All Things Zombie Reloaded is a complete game and nothing else is required to play it.
Requirements
This is a complete game, and no other products are required to play this game.
Stats
Solitaire: 10 out of 10
Ages: 14+
Players: 1
Time: 2-3 Hours
Components
1 x Counter Sheet (88 counters)
1 x Spiral Bound Game Manual
20 x Character Cards
25 x Event Cards
6 x Game Maps
4 x Double Sided 8.5 x 11 Player Aid Cards
2 x 1d6 Dice
1 x 2" Deep Heavy Duty Box
Credits
Associate Producer: Devin Heinle
Game Design: Erik von Rossing
Manual Editor: Hans Korting
Box and Cover Design: Blackwell Hird
Graphic Design & Layout: Blackwell Hird
Quality Assurance: Patrick White
Customer Support and Logistics: Darren White
Special Thanks and Support: Mark Apodaca, Sean Druelinger, Phil Lucero, Jesse Stoltz, Theodor Normann, Shane Heath, Patrick White, Steve Chavez
Why We Do What We Do: We love playing games, as well as designing and developing them. We give praise and thanks to God for blessing us so we can follow our dreams and passions. We also thank you, our fans, friends, and family, for making this possible for us.