{"product_id":"world-at-war-85-core-rules-v2-2-rev87-copy","title":"World At War 85 Core Rules v2.2 Rev87 Spiral Bound Manual","description":"\u003cp\u003e\u003cb\u003e\u003cspan style=\"font-size: 18.0pt; font-family: 'Tahoma',sans-serif;\"\u003eMaster the System That Drives the War\u003c\/span\u003e\u003c\/b\u003e\u003c\/p\u003e\n\u003cp data-start=\"74\" data-end=\"387\"\u003e\u003cspan style=\"font-family: 'Tahoma',sans-serif;\"\u003eThe World At War 85 Core Rules v2.2 is the foundation of the entire World At War 85 series. This full-color, extensively illustrated rulebook defines the complete platoon-level system used across every volume in the series. Once you learn these rules, you can step into any World At War 85 module with confidence.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-start=\"389\" data-end=\"703\"\u003e\u003cspan style=\"font-family: 'Tahoma',sans-serif;\"\u003eSet in an alternate 1985 during a global Third World War, the system brings modern mechanized combat to your table. Tanks, infantry platoons, artillery batteries, helicopters, and close air support operate within a fast-paced card-driven structure that captures the friction and unpredictability of modern warfare.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-start=\"705\" data-end=\"731\"\u003e\u003cb\u003e\u003cspan style=\"font-family: 'Tahoma',sans-serif;\"\u003eSeries Scale and Structure\u003c\/span\u003e\u003c\/b\u003e\u003c\/p\u003e\n\u003cp data-start=\"733\" data-end=\"795\"\u003e\u003cspan style=\"font-family: 'Tahoma',sans-serif;\"\u003eThe Core Rules establish a consistent scale across the series.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-start=\"797\" data-end=\"1065\"\u003e\u003cspan style=\"font-family: 'Tahoma',sans-serif;\"\u003e• Unit scale represents platoons of infantry, 3 to 5 vehicle platoons, artillery batteries, helicopter sections, and close air support flights.\u003cbr data-start=\"940\" data-end=\"943\"\u003e• Each turn represents roughly five to fifteen minutes of combat.\u003cbr data-start=\"1008\" data-end=\"1011\"\u003e• Each hex measures approximately 150 meters across.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-start=\"1067\" data-end=\"1219\"\u003e\u003cspan style=\"font-family: 'Tahoma',sans-serif;\"\u003eThis scale delivers tactical decision-making without overwhelming detail. You command formations, not individual vehicles, and every activation matters.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-start=\"1221\" data-end=\"1247\"\u003e\u003cb\u003e\u003cspan style=\"font-family: 'Tahoma',sans-serif;\"\u003eCard-Driven Command System\u003c\/span\u003e\u003c\/b\u003e\u003c\/p\u003e\n\u003cp data-start=\"1249\" data-end=\"1395\"\u003e\u003cspan style=\"font-family: 'Tahoma',sans-serif;\"\u003eAt the heart of World At War 85 is the Formation Deck. Each turn unfolds as cards are drawn to activate formations or trigger battlefield effects.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-start=\"1397\" data-end=\"1607\"\u003e\u003cspan style=\"font-family: 'Tahoma',sans-serif;\"\u003eFormation Cards activate groups of units that share nationality and color band. When drawn, that formation executes a full impulse, including command checks, missile reload, artillery steps, and combat actions.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-start=\"1609\" data-end=\"1661\"\u003e\u003cb\u003e\u003cspan style=\"font-family: 'Tahoma',sans-serif;\"\u003eAdditional card types introduce operational tension:\u003c\/span\u003e\u003c\/b\u003e\u003c\/p\u003e\n\u003cp data-start=\"1663\" data-end=\"2023\"\u003e\u003cspan style=\"font-family: 'Tahoma',sans-serif;\"\u003e• End Operations cards can abruptly end the Operations Phase.\u003cbr data-start=\"1724\" data-end=\"1727\"\u003e• Close Air Support cards activate air strikes.\u003cbr data-start=\"1774\" data-end=\"1777\"\u003e• Electronic Warfare cards disrupt enemy command effectiveness.\u003cbr data-start=\"1840\" data-end=\"1843\"\u003e• Battlefield Event and Friction cards introduce unpredictable events beyond player control.\u003cbr data-start=\"1935\" data-end=\"1938\"\u003e• Designated Formation and Scratch Force cards allow scenario-specific activations.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-start=\"2025\" data-end=\"2114\"\u003e\u003cspan style=\"font-family: 'Tahoma',sans-serif;\"\u003eThis system creates uncertainty and momentum shifts that mirror real battlefield command.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-start=\"2116\" data-end=\"2143\"\u003e\u003cb\u003e\u003cspan style=\"font-family: 'Tahoma',sans-serif;\"\u003eComprehensive Combat System\u003c\/span\u003e\u003c\/b\u003e\u003c\/p\u003e\n\u003cp data-start=\"2145\" data-end=\"2238\"\u003e\u003cspan style=\"font-family: 'Tahoma',sans-serif;\"\u003eThe Core Rules detail five primary actions that units may perform during a formation impulse:\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-start=\"2240\" data-end=\"2332\"\u003e\u003cspan style=\"font-family: 'Tahoma',sans-serif;\"\u003e• Movement\u003cbr data-start=\"2250\" data-end=\"2253\"\u003e• Direct Fire\u003cbr data-start=\"2266\" data-end=\"2269\"\u003e• Move and Direct Fire\u003cbr data-start=\"2291\" data-end=\"2294\"\u003e• On Board Indirect Fire\u003cbr data-start=\"2318\" data-end=\"2321\"\u003e• Assault\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-start=\"2334\" data-end=\"2584\"\u003e\u003cspan style=\"font-family: 'Tahoma',sans-serif;\"\u003eDirect Fire rules define armor-piercing and high-explosive firepower, range bands, to-hit values, armor saves, terrain effects, and opportunity fire. Anti-aircraft fire, missile ammunition checks, and composite or reactive armor are fully integrated.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-start=\"2586\" data-end=\"2770\"\u003e\u003cspan style=\"font-family: 'Tahoma',sans-serif;\"\u003eIndirect Fire includes both on-board and off-board artillery procedures, spotters, fire for effect markers, smoke, MLRS strikes, artillery-delivered mines, DPICM, and chemical strikes.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-start=\"2772\" data-end=\"2907\"\u003e\u003cspan style=\"font-family: Tahoma, sans-serif;\"\u003eAssault rules govern close combat, including cross-bridge and cross-river assaults, night assaults, and the risks to unsupported armor.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-start=\"2909\" data-end=\"2940\"\u003e\u003cb\u003e\u003cspan style=\"font-family: 'Tahoma',sans-serif;\"\u003eAdvanced Battlefield Conditions\u003c\/span\u003e\u003c\/b\u003e\u003c\/p\u003e\n\u003cp data-start=\"2942\" data-end=\"3019\"\u003e\u003cspan style=\"font-family: 'Tahoma',sans-serif;\"\u003eThe Core Rules include a full suite of environmental and engineering systems:\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-start=\"3021\" data-end=\"3383\"\u003e\u003cspan style=\"font-family: 'Tahoma',sans-serif;\"\u003e• Minefields, both random and placed\u003cbr data-start=\"3057\" data-end=\"3060\"\u003e• Improved positions and fortified terrain\u003cbr data-start=\"3102\" data-end=\"3105\"\u003e• Bridge placement, bridge destruction, and fords\u003cbr data-start=\"3154\" data-end=\"3157\"\u003e• Rubble, fires, and clearing operations\u003cbr data-start=\"3197\" data-end=\"3200\"\u003e• Weather changes, squalls, and mud\u003cbr data-start=\"3235\" data-end=\"3238\"\u003e• Night combat with targeting checks and a limited line of sight\u003cbr data-start=\"3300\" data-end=\"3303\"\u003e• Parachute drops and anti-aircraft defensive fire\u003cbr data-start=\"3353\" data-end=\"3356\"\u003e• Thermal imaging systems\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-start=\"3385\" data-end=\"3499\"\u003e\u003cspan style=\"font-family: 'Tahoma',sans-serif;\"\u003eThese elements allow scenarios ranging from open-armed clashes to urban fighting and contested river crossings.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-start=\"3501\" data-end=\"3545\"\u003e\u003cb\u003e\u003cspan style=\"font-family: 'Tahoma',sans-serif;\"\u003eExtensive Player Aids and Reference Material\u003c\/span\u003e\u003c\/b\u003e\u003c\/p\u003e\n\u003cp data-start=\"3547\" data-end=\"3634\"\u003e\u003cspan style=\"font-family: 'Tahoma',sans-serif;\"\u003eThe Core Rules are supported by a robust set of Player Aid Cards and tracks, including:\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-start=\"3636\" data-end=\"3905\"\u003e\u003cspan style=\"font-family: 'Tahoma',sans-serif;\"\u003e• Complete sequence of play reference\u003cbr data-start=\"3673\" data-end=\"3676\"\u003e• Terrain Effects Chart\u003cbr data-start=\"3699\" data-end=\"3702\"\u003e• Direct Fire modifiers\u003cbr data-start=\"3725\" data-end=\"3728\"\u003e• Indirect Fire summaries\u003cbr data-start=\"3753\" data-end=\"3756\"\u003e• National Unit Tables\u003cbr data-start=\"3778\" data-end=\"3781\"\u003e• Artillery and weather tracks\u003cbr data-start=\"3811\" data-end=\"3814\"\u003e• Formation deck holding boxes\u003cbr data-start=\"3844\" data-end=\"3847\"\u003e• Line of sight examples\u003cbr data-start=\"3871\" data-end=\"3874\"\u003e• A master die roll reference\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-start=\"3907\" data-end=\"4048\"\u003e\u003cspan style=\"font-family: 'Tahoma',sans-serif;\"\u003eAn extensive glossary, index, designer notes, and development notes make this rulebook both a learning tool and a long-term reference manual.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-start=\"4050\" data-end=\"4075\"\u003e\u003cb\u003e\u003cspan style=\"font-family: 'Tahoma',sans-serif;\"\u003eOptional Battle Generator\u003c\/span\u003e\u003c\/b\u003e\u003c\/p\u003e\n\u003cp data-start=\"4077\" data-end=\"4405\"\u003e\u003cspan style=\"font-family: 'Tahoma',sans-serif;\"\u003eFor players who want total control, the optional Battle Generator section allows you to create custom scenarios. Choose map size, objectives, victory conditions, turn length, force composition, and electronic warfare advantage. Build balanced engagements or asymmetric challenges with full control over force purchase and setup.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-start=\"4407\" data-end=\"4427\"\u003e\u003cb\u003e\u003cspan style=\"font-family: 'Tahoma',sans-serif;\"\u003eDesigned for Clarity\u003c\/span\u003e\u003c\/b\u003e\u003c\/p\u003e\n\u003cp data-start=\"4429\" data-end=\"4692\"\u003e\u003cspan style=\"font-family: 'Tahoma',sans-serif;\"\u003eVersion 2.2 emphasizes readability and usability. Large fonts, graphic-heavy examples, color-coded sections, and clearly marked important notes guide you through the system step by step. Once familiar with the sequence of play, the rules flow quickly and cleanly.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-start=\"4694\" data-end=\"4839\"\u003e\u003cspan style=\"font-family: 'Tahoma',sans-serif;\"\u003eWorld At War 85 Core Rules v2.2 is more than a rulebook. It is the operational engine behind every battle in the series. Learn it once. Fight the war anywhere.\u003c\/span\u003e\u003c\/p\u003e","brand":"Lock 'n Load Publishing","offers":[{"title":"Default Title","offer_id":47683360948398,"sku":"LLP313831","price":49.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0717\/7954\/9358\/files\/WaW85_20Core_20Rules_20Book_20Spiral.png?v=1774848232","url":"https:\/\/lnlpublishing.com\/products\/world-at-war-85-core-rules-v2-2-rev87-copy","provider":"Lock n Load Publishing","version":"1.0","type":"link"}